

You shouldn’t be confined by real life settings, or an obsessively “believable” medieval Europe expy, or rock-hard science fiction. The key is that the setting can’t get caught up on feeling realistic.
#Xenoblade chronicle x mirage scope series
As mentioned, the Mother series was able to take neighboring towns in contemporary America and make one feel completely different from the next. This seems easier to do in fantasy settings, which may be a reason why they’re such a common choice, but it isn’t necessary. KI: My main criteria for a setting is that it’s different enough from reality to accommodate the variety needed for a 40+ hour game. but I feel as I said before my ideal setting is one that “lives” and changes as the game goes on, instead of being the same thing throughout. Not that we’re going in that far, but MMOs have the same problem as JRPGs with their settings being a bit blasé. I think that Tokyo Mirage Sessions mixed in eccentric Japanese settings and the cliché stuff pretty well, but I think we can go a bit farther than that. I feel like my ideal JRPG would be something like a mix of Japan or something like Earthbound mixed in with the tropes. Earthbound was definitely a different beast, kind of feeling like it’s in “America” which makes you feel like the game could be in your hometown or somewhere close by. Most of the time it takes something drastically changing in the middle of the story to make the setting be anything more than just the same old thing. It just takes some kind of a gimmick, like a fantasy game basing itself more on the folklore of a non-European region, perhaps a more mundane future with less obvious flaws or being developed by Nihon Falcom.ĭariwan: I’d have to agree. That’s not to say that it’s not possible to escape the bland nature associated with traditional fantasy or sci-fi tropes. As such, my ideal JRPG setting would be anything besides those two clichés that feel omnipresent within the genre. Taking place in what is essentially a contemporary setting driven more by off-the-wall humor than trying to ape the entire of Tolkien’s Lord of the Rings, Earthbound managed to garner a cult following in the West due to its irreverent sense of humor and a setting that was, quite frankly, a breath of fresh air within the genre. Long ago, in the far off ancient land of New York City circa 1993… I think the best example of this would have to be the Mother trilogy, released in the West as “Earthbound”.

Yet, very rarely, we’ll actually get something unique. More recently, we’ve seen post-apocalyptic steampunk future go from a breath of fresh air to yet another one of those standard set pieces. Yet roughly half of all JRPGs in existence will go for a cliched fantasy setting, taking place in a fictionalized version of medieval Europe. Due to the genre’s increased emphasis on storyline, a proper setting can create an engrossing world to explore for the 40-400 hours players can look forward to spending in the game itself. Professor Icepick: I guess it could be argued that one of the most important aspects on a Japanese turn-based RPG is its setting. Icepick is the least enthusiastic about the genre, so we’re making him go first. Or hopefully we won’t, I forget which one we want.
#Xenoblade chronicle x mirage scope how to
All three of us have our own ideas on how to do this, so hopefully we’ll end up with lots of bloody conflict and furious verbal combat. Increasingly prominent contributor Dari will be joining us for a discussion on how to design the ideal JRPG. SNES Master KI: Hello, and welcome to another Turn Based! We’ll be trying something new this time, this will be a three-player round.
